package com.shotinthedark.tileSets
{
	import com.shootingGame.mapClasses.TileObject;
	import com.shootingGame.mapClasses.TileSet;
	import com.shootingGame.physics.collisionReactionClasses.base.Colliders;
	import com.shootingGame.physics.collisionReactionClasses.base.CollisionEffects;

	public class SampleTileSet extends TileSet
	{
		
		public function SampleTileSet()
		{
			super();
		}
		
		override public function getTileObject(id : int) : TileObject {
			var tileObj:TileObject = super.getTileObject(id);
			switch (id){
				case 1:
					tileObj.collisionEffects = new CollisionEffects(tileObj, Colliders.WALL);
					break;
				default:
					break;
			}
			return tileObj; 
		}		
		
	}
}